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  • RSVSR what GTA 5 stunts prove about collision physics

    Before I start chasing stupidly specific stunts around Los Santos, I usually make sure I'm set up with enough cash to actually keep trying, and I've used GTA 5 Money to stay in the loop while I burn through retries. None of this stuff is "intended," and that's the point. The Rockstar physics engine still has these little blind spots you only notice when you're not playing the mission the way the game wants. You find one odd angle, one weird collision edge, and suddenly the city feels like a playground again, not just a map you've memorized.

    That half-built tower downtown with the orange construction lift is the first place I tell people to go when they swear they've seen every stunt. It looks like solid scaffolding. Like, there's no way your body should fit anywhere inside that mess. But the structure is hollow enough that you can drop through it if you come in perfectly straight. "Perfectly" is doing a lot of work here. You'll drift a hair to the left and kiss the metal, ragdolling like you got swatted by a god. Nailing the line feels unreal, though. You're falling fast, the frame is screaming past your screen, and somehow you don't touch anything.

    After that, I go for the Lombank buildings. Parachuting between them looks like a joke someone made up to waste your time. The gap is so tight your brain says don't even pull the chute. But there's a tiny entry angle where the canopy technically clears. It's not forgiving, and it's not consistent. If you graze the wrong surface, the game basically panics. The chute gets "cut," you lose control, and you're a sidewalk stain before you can react. When you finally hit the right glide path, it feels like you cheated the engine, not the city.

    The big glass TV billboards are where GTA's logic really shows its seams. You'd assume a heavy vehicle would smash them every time. Nope. Half the time you bounce off like it's rubber. Then you try something dumb like skydiving straight into the screen, and it shatters instantly. Your character's hitbox is treated like a wrecking ball, while a two-ton car gets shrugged off. It's hilarious in the moment, especially when you're in freefall and the glass pops like it was waiting for you specifically. The rules aren't rules. They're vibes.

    And if you're the kind of player who can't leave well enough alone, there's the pool trick. Get underwater, wedge yourself against a wall, and spam into a "take cover" state until it sticks. When it works, the oxygen meter just stops ticking down. You can sit there forever, like you found a secret underwater apartment. It's not invulnerability, though. Explosives still ruin your day, and other players will absolutely test that the second they notice you lurking. If you're looking to gear up for more experimenting, you can buy in-game currency on money in RSVSR and keep the attempts going without turning every stunt into a grind.
















































































































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