Announcement

Collapse
No announcement yet.

User Profile

Collapse

Profile Sidebar

Collapse
Avatar
Alam560
Junior Member
Last Activity: 12-27-2025, 03:34 AM
Joined: 07-17-2025
Location:
  •  
  • Filter
  • Time
  • Show
  • Source
Clear All
new posts

  • RSVSR Guide to Arc Raiders Map Rankings for Faster Extracts

    Before I even hit Ready, I like to sanity-check what the rotation's doing, because Arc Raiders doesn't forgive blind confidence. If I'm bringing a loadout I actually care about, I want every little edge I can get. That includes knowing which zones tend to reward smart movement and which ones punish you for simply existing. I'll usually keep a quick reference open for ARC Raiders Items while I'm sorting my kit, because the difference between a clean extract and a salt-fueled respawn is often just preparation.

    Buried City is the one map that consistently feels like it was built by someone who plays the game. The flow is readable. You've got cover where you need it, and the angles don't feel like cheap gotchas. Fights happen at ranges that make sense, so you're not constantly losing to somebody you can't even see. You can rotate, reset, and take a new line without feeling trapped. Even when you get sent back to the lobby, it usually feels fair, like you got outplayed or you overpeaked...
    See more | Go to post

  • RSVSR what GTA 5 stunts prove about collision physics

    Before I start chasing stupidly specific stunts around Los Santos, I usually make sure I'm set up with enough cash to actually keep trying, and I've used GTA 5 Money to stay in the loop while I burn through retries. None of this stuff is "intended," and that's the point. The Rockstar physics engine still has these little blind spots you only notice when you're not playing the mission the way the game wants. You find one odd angle, one weird collision edge, and suddenly the city feels like a playground again, not just a map you've memorized.

    That half-built tower downtown with the orange construction lift is the first place I tell people to go when they swear they've seen every stunt. It looks like solid scaffolding. Like, there's no way your body should fit anywhere inside that mess. But the structure is hollow enough that you can drop through it if you come in perfectly straight. "Perfectly" is doing a lot of work here. You'll drift a hair to the left...
    See more | Go to post

  • U4GM Path of Exile 2 guide to deliberate combat and builds

    Before I even started worrying about builds, I kept catching myself thinking about pace, and that's where PoE 2 Currency comes up in conversation among friends, because everything in the sequel feels like it has weight behind it. It's not that old "blink in, explode a screen, blink out" rhythm. You swing, you commit, and the game makes sure you feel the commitment. Enemy attacks are clearer, too, so you're not dying to visual soup. When you dodge, it's because you read the tell and moved on time. When you get clipped, you know exactly why. Even basic trash fights can make you sit up a little straighter, and that's a wild shift for a game with PoE's history.

    The moment-to-moment loop is more about spacing than pure damage math. You can't just hold down one skill and let the build play itself. Packs don't always melt instantly, and that changes how you approach rooms. You'll kite, bait swings, and look for openings. It feels closer to an action game than a fireworks...
    See more | Go to post

  • U4GM Tips Dance of Knives Rogue vs Harbinger of Hatred

    If you've been living in Diablo 4 Season 11 like I have, you've probably tried a bunch of Rogue setups that look good on paper but feel stiff in real fights. The first time I took Dance of Knives into the Tormented Echo of the Harbinger of Hatred, it finally clicked. The arena stopped feeling like a death trap and started feeling like a track. If you're tweaking gear or chasing specific drops, it helps to check out Diablo 4 Items early so you're not brute-forcing every missing piece with bad rolls.

    Most channel-style skills in ARPGs come with that awful trade: damage for being stuck in place. This one doesn't play by those rules. You're still moving. Fast. You keep your momentum while the knives keep pouring out, and that changes everything in Tormented content. The Harbinger loves huge slams, wide red waves, and those gross tentacle spawns that turn safe ground into a panic puzzle. With Dance of Knives, you don't have to choose between living and doing damage. You're circling,...
    See more | Go to post
No activity results to display
Show More
Working...
X