I’ve been curious about how full-cycle game development actually works from start to finish — like, how do teams usually go from the first idea or concept art all the way to launching and updating the game? I imagine it’s a ton of steps, but I’d love to know what the general process looks like and who’s usually involved at each stage.
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Oh, I totally get the curiosity — the “full-cycle” is a wild ride. First you have idea generation & concept art (sketches, moodboards) often with concept artists and designers. Then you move into pre-production: fleshing out game design docs, tech specs, prototyping. After that comes production: artists, animators, programmers, UI/UX folks all build assets, code gameplay, integrate art. Then QA/testing happens, bug-fixing and polish. Finally launch + post-launch support: updates, patches, live ops, community feedback. Studios like game art company GAMEPACK even offer full-cycle dev & art outsourcing to handle multiple stages.
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